54 bool m_required=
false, m_enabled;
56 quint32 prng(quint32
state);
57 float audioLinearDither(
float sample,
AudioDither *dither);
The Effect class provides the base interface class of audio effects.
virtual void applyEffect(Buffer *b)=0
This class represents audio channel mapping.
virtual void configure(quint32 srate, ChannelMap map)
static void setEnabled(EffectFactory *factory, bool enable=true)